#9986 closed (fixed)
CACHE_BACKEND argument name doesn't match code
Reported by: | John-Scott Atlakson | Owned by: | Jacob |
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Component: | Documentation | Version: | 1.0 |
Severity: | Keywords: | ||
Cc: | Triage Stage: | Accepted | |
Has patch: | yes | Needs documentation: | no |
Needs tests: | no | Patch needs improvement: | no |
Easy pickings: | no | UI/UX: | no |
Description
According to the cache docs, there is a parameter called cull_percentage
but in the code, this is called cull_frequency
and there is no reference in the code at all to cull_percentage
. Apparently this hasn't bitten anyone as the problem was first noticed over a year ago.
From my understanding of the code, cull_percentage
is a more accurate description of what happens but this would require changing code to match the docs. I have no skin in this game as I don't use any of the affected cache backends, I just noticed it while reviewing the settings relevant to memcache.
Attachments (1)
Change History (7)
comment:1 by , 16 years ago
milestone: | → 1.1 |
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Triage Stage: | Unreviewed → Accepted |
comment:2 by , 16 years ago
by , 16 years ago
Attachment: | cull_frequency.diff added |
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patch that does the opposite of ticket and replaces cull_percentage with cull_frequency
comment:3 by , 16 years ago
Has patch: | set |
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comment:4 by , 16 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:5 by , 16 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
(In [10371]) Fixed a whole bunch of small docs typos, errors, and ommissions.
Fixes #8358, #8396, #8724, #9043, #9128, #9247, #9267, #9267, #9375, #9409, #9414, #9416, #9446, #9454, #9464, #9503, #9518, #9533, #9657, #9658, #9683, #9733, #9771, #9835, #9836, #9837, #9897, #9906, #9912, #9945, #9986, #9992, #10055, #10084, #10091, #10145, #10245, #10257, #10309, #10358, #10359, #10424, #10426, #10508, #10531, #10551, #10635, #10637, #10656, #10658, #10690, #10699, #19528.
Thanks to all the respective authors of those tickets.
The code blocks where cull_frequency actually does its magic show that it is actually doing a frequency calculations:
and
The default cull_frequency is 3, so the above code would flag every 3rd item as doomed (1/f or 1/3). I also have no skin in the game as I have not made use of this particular parameter, but I do think the code name, cull_frequency, is the more accurate description.